At least once per stage, you’ll have control needlessly taken away from you as the game fills in any eventual actions with QuickTime events, forcing you to just watch as Bond does something that you very well could have done on your own. It’s as if Eurocom occasionally forgot that GoldenEye is not a rail shooter and that players are fully capable of doing things on their own.
The scripted moments are neat and when they work they're invisible, but too often the seams show. There’s a surprising amount of influence from Eurocom’s Dead Space: Extraction in the single-player campaign, which turns out to be both a blessing and a curse. For a more old-school approach, the 007 Classic difficulty does away with health regeneration and stashes armour around the stage, complete with familiar health bars it’s a welcome throwback for those who appreciate the way these games used to be made and a nice way to add an extra bit of challenge for someone whose first console FPS was Halo. Newer conventions like regenerating health and weapon carrying limits have wormed their way in, and older ones like added objectives depending on difficulty are still here, if a bit on the bland side. It’s surprising given the larger emphasis on narrative how many holes are left in the plot, like any indication of a timeline between missions and events. Someone who knows the plot will have no problems following the familiar beats, but newcomers might be puzzled as to why certain twists are significant. Call of Duty-style high tech mission briefs replace text documents between levels to further the story and give context to what you’re up to, and in-stage cutscenes do the rest, but these don’t go far enough in explaining character motivations or giving emotional weight to what unfolds. The revamped story was penned by one of the film’s co-writers, Bruce Feirstein, and takes a few new unexpected turns to keep things interesting while giving plenty of winks and nods to the more memorable moments of old.
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Environments feel much more like real places than Rare’s elaborate mazes ever did, and the leaps and bounds of technology have enabled a far more cinematic approach to storytelling, including full voice work by Craig and with Dame Judi Dench reprising her role as M. It’s a game much more in line with Call of Duty in both feel and pace but still holds its ground as irrefutably Bond.
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This isn’t so much a remake of the 1997 game as it is a reimagining of the 1995 movie itself the story has been yanked from its Cold War ruins and fiddled with to suit 2010, complete with new tech, new locations and Craig, Daniel Craig’s rougher interpretation of James Bond.